How to Use Cobwebs in Unstable SMP FFA
Last updated:
Cobwebs can restrict an opponent’s movement and create an opening, but they can catch you too. Plan your follow-up before placing one.

Place the Web Where It Restricts Movement
You need a Cobweb in your kit or inventory.
- Face your opponent and place the Cobweb at their feet. If they are escaping around a building, aim for their path near the building’s edge.
- Switch to a melee weapon and attack while their movement is restricted.
- If distance opens up and you have a bow, switch to it and aim at the opponent for a ranged follow-up.
Watch your own position as you place the web: stepping into it can restrict your movement as well.
Use the Opening for Attacks or Recovery
- Melee: Switch back to a sword or another melee weapon when you are close enough to attack the restricted opponent.
- Bow: Use the extra range to keep pressure on an opponent when you are farther away.
- TNT minecart: If your kit supports cart combat, a web can hold an opponent near the area where you prepare a Rail and TNT minecart attack. The explosion can hurt you too, and the opponent can survive. See TNT cart combat and restock for the setup.
A web beside a crater wall can also be part of a low-health recovery: select and eat a Golden Apple while inside it. The tradeoff is that the web restricts your own movement, so consider your position before committing. For more recovery choices, see healing and defensive items.
Against an approaching airborne opponent, you can prepare a Cobweb, wait in it and switch to a sword when the opponent closes in. This is a situational close-range response; account for your own restricted movement.
Escape with an Ender Pearl
If your kit or inventory has an Ender Pearl, use it to leave the restricted position:
- Select the Ender Pearl.
- Aim toward open ground away from nearby enemies.
- Throw it to teleport away from the web.
- Once you arrive, recover or switch back to a weapon according to your next move.
If you intend to counterattack, you can instead aim near the opponent you want to fight and switch back to your weapon. When disengaging, choose a landing spot that does not put you directly in front of another enemy.
Reposition with Wind Charges
Select a Wind Charge and use it toward your feet or the nearby ground to gain height and move away from the webbed area. You can use charges in succession to keep repositioning; the nearby Cobwebs can remain in place.
Keep a charge available for defense or escape instead of spending every one on your approach. For more ways to gain height, pursue or disengage, see the movement guide.



