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Unstable SMP FFA Maps, Rotation and Northern Council Routes

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Find the rotating arenas, read the next-map timer, and use Northern Council's terrain to move around a fight.

A reset announcement and Next map countdown appear during a fight on Northern Council.

The Three Rotating Arenas

The arenas rotate on a 15-minute cycle. Northern Council has a circular stone arena beside castle structures, with buildings, passages, and elevated positions. It is also used in Simulator.

Arenas

Northern Council

Type
Arena
Arena rotation interval
15 minutes (Shared arena rotation cycle)
Terrain
Circular arena beside castle structures, stone ground, buildings, passages, and elevated positions.
Mode use
Free For All and Simulator
Castle-side route
Gain height above approaching enemies with Wind Charges, move toward the castle, and watch enemies below from an elevated position. Firework Rockets are also used during the castleward move. (Simulator fight against NULL)
Changing terrain
An explosion outside the stone passage leaves a pit. Nearby fighting can involve knockback and fall deaths. (Free For All fighting around the passage and adjacent outdoor area)
Wind Charges can be used to reach elevated positions above approaching enemies.
Wind Charge (Simulator fight against NULL)
Firework Rockets are used during the move toward the castle.
Firework Rocket (Simulator fight against NULL)

MinuteTech's End Base

Type
Arena
Arena rotation interval
15 minutes (Shared arena rotation cycle)
Reset announcement
The map resets to MinuteTech's End Base in 60 seconds (Free For All transition to this arena)

FlameFrags & Wemmbu's 2v1000

Type
Arena
Arena rotation interval
15 minutes (Shared arena rotation cycle)

Read the Next Map Timer and Reset Notices

In Free For All, check Next map in the bottom-right corner for the time remaining. Reset announcements name the upcoming arena: a transition to MinuteTech's End Base can be announced with 60 seconds left, while a Northern Council notice can appear with 10 seconds left. After the change, the next 15-minute countdown begins.

A reset announcement and Next map countdown appear during a fight on Northern Council.

Reach Northern Council's Castle-Side Height

In a Simulator fight against NULL, use a kit with Wind Charges and Firework Rockets to move from the circular arena toward the castle-side high ground:

  1. When the army closes in, use Wind Charges to rise above the pursuing soldiers.
  2. Move toward the castle's elevated positions, using Firework Rockets during the move.
  3. Look down to track enemies gathered below, and use Wind Charges to adjust your position.

The height gives you vertical separation and a view of the arena; keep tracking the army as you reposition. For the full fight, see the NULL Army and JamatoP strategy. For more on the tools, see the movement guide.

A player looks down at Northern Council's circular arena from a castle-side ledge.

Watch Passages, Craters and Escape Routes

Northern Council's stone passages connect close-range fighting areas with the outdoors. Keep an exit in mind when fighting inside, especially if other players are nearby. Explosive minecarts can leave pits outside; watch the ground and nearby drops before chasing an opponent, since knockback can send a fighter over an edge.

After a map change, reassess the new terrain and choose an escape route that leaves room to avoid being surrounded. For placing and igniting carts, see TNT cart combat.