The Three Rotating Arenas
The arenas rotate on a 15-minute cycle. Northern Council has a circular stone arena beside castle structures, with buildings, passages, and elevated positions. It is also used in Simulator.
Read the Next Map Timer and Reset Notices
In Free For All, check Next map in the bottom-right corner for the time remaining. Reset announcements name the upcoming arena: a transition to MinuteTech's End Base can be announced with 60 seconds left, while a Northern Council notice can appear with 10 seconds left. After the change, the next 15-minute countdown begins.
Reach Northern Council's Castle-Side Height
In a Simulator fight against NULL, use a kit with Wind Charges and Firework Rockets to move from the circular arena toward the castle-side high ground:
- When the army closes in, use Wind Charges to rise above the pursuing soldiers.
- Move toward the castle's elevated positions, using Firework Rockets during the move.
- Look down to track enemies gathered below, and use Wind Charges to adjust your position.
The height gives you vertical separation and a view of the arena; keep tracking the army as you reposition. For the full fight, see the NULL Army and JamatoP strategy. For more on the tools, see the movement guide.
Watch Passages, Craters and Escape Routes
Northern Council's stone passages connect close-range fighting areas with the outdoors. Keep an exit in mind when fighting inside, especially if other players are nearby. Explosive minecarts can leave pits outside; watch the ground and nearby drops before chasing an opponent, since knockback can send a fighter over an edge.
After a map change, reassess the new terrain and choose an escape route that leaves room to avoid being surrounded. For placing and igniting carts, see TNT cart combat.