Unstable SMPFFA Wiki
Simulator & Armies

Unstable SMP FFA Simulator Guide: Armies and Battle Setup

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Simulator pits you against armies that fight back and heal. Choose a challenge by difficulty, configure your soldiers and equipment, and enter alone or with a party.

Simulator entry menu with Play Solo, Create Party, Join a Party and Back.

Browse the directory

8 objects

Compare Simulator armies by difficulty, soldier armor and commanding general before choosing a battle.

Recruits

Difficulty
Easy
Soldier armor
Leather
Soldier trim
None
General
None
More details
Challenge
Warm-up against new recruits.
Soldier weapon
Iron Sword
Soldiers use an Iron Sword
Sword (Recruits configuration)

NULL

NULL Army

Difficulty
Normal
Soldier armor
Iron
Soldier trim
Flow
General
JamatoP
More details
Trim material
Emerald (NULL soldier armor)
Enemy units
NULL Member and NULL Commander (10-soldier Northern Council encounter)
Commanded by
1 × General JamatoP
Includes infantry
NULL Member

The Mafia

Difficulty
Normal
Soldier armor
Chainmail
Soldier trim
Silence
General
Ashswagg
More details
Commanded by
1 × General Ashswagg

Nether Army

Difficulty
Normal
Soldier armor
Gold
Soldier trim
Rib
General
ClownPierce
More details
Commanded by
1 × General ClownPierce

Zam Empire

Difficulty
Normal
Soldier armor
Copper
Soldier trim
Wild
General
PrinceZam
More details
Commanded by
1 × General PrinceZam

The Law

Difficulty
Hard
Soldier armor
Diamond
Soldier trim
Dune
General
LettuceK
More details
Commanded by
1 × General LettuceK

Cindercrest

Cindercrest Army

Difficulty
Hard
Soldier armor
Netherite
Soldier trim
Silence
General
Saparata
More details
Trim material
Redstone (Cindercrest soldier armor)
Commanded by
1 × General Saparata
Includes infantry
Cindercrest Knight

Kingdom of Unstable

Difficulty
Insane
Soldier armor
Netherite
Soldier trim
Sentry
General
ParrotX2
More details
Commanded by
1 × General ParrotX2

Compare the Simulator Armies

The eight armies span four difficulty labels: Easy, Normal, Hard and Insane. Compare their soldier armor, trims and commanding generals in the army directory. Armies sharing a difficulty label are in the same category; the label does not rank them against one another.

Use the difficulty filter to narrow your choices. For complete battle routes, open the NULL and JamatoP strategy or Cindercrest and Saparata strategy.

  • Recruits

    Difficulty
    Easy
    Soldier armor
    Leather
    Soldier trim
    None
    General
    None
  • NULL

    Difficulty
    Normal
    Soldier armor
    Iron
    Soldier trim
    Flow
    General
    JamatoP
  • The Mafia

    Difficulty
    Normal
    Soldier armor
    Chainmail
    Soldier trim
    Silence
    General
    Ashswagg
  • Nether Army

    Difficulty
    Normal
    Soldier armor
    Gold
    Soldier trim
    Rib
    General
    ClownPierce
  • Zam Empire

    Difficulty
    Normal
    Soldier armor
    Copper
    Soldier trim
    Wild
    General
    PrinceZam
  • The Law

    Difficulty
    Hard
    Soldier armor
    Diamond
    Soldier trim
    Dune
    General
    LettuceK
  • Cindercrest

    Difficulty
    Hard
    Soldier armor
    Netherite
    Soldier trim
    Silence
    General
    Saparata
  • Kingdom of Unstable

    Difficulty
    Insane
    Soldier armor
    Netherite
    Soldier trim
    Sentry
    General
    ParrotX2

Choose Your First Challenge

  • Start with Recruits. Their Leather armor, Iron Swords and lack of a general make this Easy army a sensible warm-up for managing moving enemies.
  • Choose NULL to practice against shields. Its Normal infantry uses Sharpness II Iron Swords, blocks with shields and carries one Golden Apple per soldier. Expect enemies to defend and recover instead of simply absorbing hits.
  • Try The Mafia, Nether Army or Zam Empire for other Normal challenges. Choose among their armor and general combinations in the directory before moving up a difficulty label.
  • Move to The Law or Cindercrest for Hard battles. Cindercrest Knights combine Netherite armor with Sharpness IV Netherite Swords, axes, shields and three Golden Apples each. That equipment makes sustained pressure and your own recovery more important.
  • Save Kingdom of Unstable for an Insane challenge. Learn to manage a smaller army and recover under pressure before choosing the highest difficulty label.

If basic attacks and movement still feel awkward, use the Practice Dummy before taking on a large army. Simulator soldiers can attack and heal, so a crowded fight adds pressure that a stationary target does not.

Start Solo or Use the Party Entrances

  1. Select Simulator from the main menu.
  2. Select Play Solo for a single-player battle.
  3. Wait for the joining and terrain-loading screens to finish. You will reach the army selection and battle setup screen.

For multiplayer, choose Create Party to start a party or Join a Party to enter the joining flow. The party limit is 10 players total, including you.

Select Back on the Simulator entry menu to return to the main menu.

Simulator entry menu with Play Solo, Create Party, Join a Party and Back.

Configure Soldiers, Equipment and Character

  1. Select an army. Read its difficulty and enemy equipment details.
  2. Adjust Soldiers. Use the slider to choose the battle size, up to 100 soldiers.
  3. Review Map. Northern Council is the round plaza beneath the castle walls and is used in the configurations below. See the Northern Council terrain guide for its routes.
  4. Review Armour. Keep the setting marked (own) separate from the soldier armor listed in the army description.
  5. Adjust Sharpness. This setting is also displayed with an (own) label. For example, raising your Cindercrest setup from 4 to 5 is separate from the Knights' Sharpness IV swords.
  6. Open Your Character. Choose a character and inspect its equipment, hotbar and offhand preview. Use the character roster and preset kits to compare your options.
  7. Select Fight! to start the encounter, or Leave to exit setup.

Example configurations

Army and setup Soldiers Map Own Armour Own Sharpness Character
Recruits starting setup 10 Northern Council Leather None Choose a character
NULL solo setup 100 Northern Council Iron 2 Choose a character
Cindercrest solo setup 100 Northern Council Netherite Raised from 4 to 5 Wemmbu

The Recruits configuration is a useful starting point for a small warm-up. The Cindercrest configuration matches the setup used by the Wemmbu solo strategy; its bombardment approach also needs separately obtained consumables.

Simulator setup with 100 soldiers, Northern Council, Netherite armor, Sharpness 5 and Wemmbu.

Prepare for a Large Army

Wemmbu is a useful choice if you can already control Elytra flight. Elytra and Firework Rockets help you disengage, Golden Apples support recovery, an offhand Totem of Undying provides survival protection, and his maces give you a finishing option against survivors. Practice the flight and movement controls before relying on them while surrounded.

Arrange movement equipment, healing, a replacement chestplate and attack supplies where you can reach them quickly. Keep track of whether Elytra or the chestplate occupies your chest slot, and prepare your escape before health becomes critical.

Nuke Shots are separate supplies, not a built-in Wemmbu attack. If an Orbital Box is available, collect the Shots you need before the army closes in. Each Nuke Shot is consumed on use, so repeated bombardments require multiple copies. See Shot sources and usage for acquisition and activation instructions.

For a large fight, follow this basic sequence:

  1. Attack clustered soldiers with your available group-damage supplies.
  2. Reposition and create space to eat a Golden Apple when injured.
  3. Check the remaining-enemy counter and your supplies before attacking again.
  4. Locate and finish survivors. A counter of 1/101 still means an enemy remains.

Nuke explosions can leave deep craters, so plan your return to close combat around the changed terrain. For the complete infantry and general encounters, follow the NULL and JamatoP route or the Cindercrest and Saparata solo route.

Reduce Battle Size on Slower Devices

The Soldiers setting warns that more than 50 soldiers may cause lag on phones and older computers. On those devices, choose 50 or fewer for a smaller battle outside the menu's warning range. This reduces battle size; 50 is not a guaranteed smooth-performance threshold.

The warning does not prevent you from choosing the 100-soldier maximum. Keep that setup limit separate from the in-battle enemy counter: the 100-soldier NULL and Cindercrest encounters began at 101/101. Read the slider as your configured soldier count and the combat counter as the enemies remaining in that encounter.

Read Results and Choose the Next Battle

After a victory, the results screen identifies the defeated army and displays Kills and Time. Choose your next action:

  • Play Again: replay the challenge.
  • Change Army: choose another army.
  • Leave Simulator: leave the mode.

A completed Cindercrest solo battle can show Kills: 99/101 alongside the victory message. Personal Kills do not have to read 101/101 for that result to count as a win; use the completion screen to recognize victory rather than treating the personal kill fraction as a separate requirement.

Cindercrest solo victory with 99/101 kills and replay, change-army and exit buttons.