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How to Use the Mace and Manespear in Unstable SMP FFA

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Aerial attacks connect movement, target tracking and weapon switching. Start against the Practice Dummy so you can learn the approach before trying to follow a moving opponent.

Manespear selected while approaching the Dummy from above beside the wooden wall.

Prepare the Kit and Hotbar

Choose ManePear for the pearl-and-Wind-Charge sequence. His kit supplies Manespear, a mace, a Netherite Sword, Elytra, Wind Charges, Ender Pearls and Golden Apples. Choose Wemmbu if you want to practice rocket-powered approaches with Elytra and his named maces, Gambit and Crucible.

Put your movement items, intended weapon and Golden Apples in slots you can reach comfortably. For ManePear's drill, you need to switch between Ender Pearl, Wind Charge, Manespear and Mace without losing sight of the target. Keep the sword accessible for the alternate descent. For Wemmbu, prioritize quick access to Elytra, rockets and your chosen mace.

Select your character and enter Practice Dummy. Before taking off, select each item once to get used to its position. For moving items between slots, see inventory and hotbar setup; for the training entrance and settings, see the Practice Dummy guide.

Gain Height and Find the Target

Wind Charge approach

  1. Face the Dummy and note its position on the platform.
  2. Select a Wind Charge and use it toward the ground near your feet to lift yourself.
  3. Look down and find the Dummy as you rise. Keep adjusting your view to follow it through the approach.
  4. Use further Wind Charges when you need to adjust your height or position, then prepare to switch to your weapon.

Start with this shorter approach before adding a pearl throw. It gives you fewer item switches to manage while learning to keep the Dummy in view. Wind Charge gusts can also push and lift a target, so follow its current position rather than aiming at the spot where it started.

Elytra and Firework Rocket approach

With a kit that supplies both items, such as Wemmbu's:

  1. Equip Elytra.
  2. Use a Firework Rocket to fly above the target.
  3. Turn toward the target and line up your descent.
  4. Switch to your mace as you close in.

Use the Wind Charge route for a focused launch-and-attack drill; choose the Elytra route when you want to reposition through the air before approaching. For sustained flight and other movement techniques, see the movement guide.

Wind Charge selected while looking down toward the Dummy on the training platform.

Switch to the Mace During the Approach

  1. Keep the target in your aiming direction as you descend.
  2. Select Mace, or your chosen named mace, while closing the gap.
  3. Attack when you reach close contact with the target. Selecting the weapon is preparation for the hit; follow through with the attack.
  4. If you miss, create distance and gain height again before making another approach.

Practice the switch in Unstable SMP FFA itself until it feels comfortable. A useful first goal is to reach the Dummy with the mace already selected while keeping it in view. Once that is consistent, add the extra weapon switches below.

For a Manespear approach, use the same tracking discipline: select Manespear, face the target and attack as you close in. On the ground, practice adjusting your distance from the Dummy first; then repeat that close approach from above.

Mace selected above the Dummy during a close aerial exchange.

Practice ManePear's Pearl and Wind Charge Sequence

With ManePear selected in Practice Dummy, connect the movement and weapon switches in this order:

  1. Throw an Ender Pearl upward.
  2. Switch to Wind Charge and use it to gain height.
  3. Find the Dummy below you. Use additional Wind Charges to adjust your height and approach as needed.
  4. Select Manespear while approaching the Dummy from above.
  5. Switch to Mace as you close in, keeping the Dummy in your aiming direction, and attack at close range.
  6. Reset your position before starting another attempt.

For the alternate descent, begin another upward pearl throw and Wind Charge approach, then select Netherite Sword before switching to Manespear as you descend toward the Dummy.

Focus on two things: whether you can keep locating the target after movement, and whether the intended weapon is selected when you reach it. If the longer sequence makes you lose the Dummy, return to the simpler Wind Charge-to-mace approach, then add the pearl and intermediate weapon switch again.

Manespear selected while approaching the Dummy from above beside the wooden wall.

Recover Before the Next Approach

ManePear has no shield or Totem of Undying, and his offhand starts empty. Use movement to disengage after a bad approach instead of staying within reach while trying to set up another aerial attack. Keep at least one Wind Charge in reserve as an escape option, or use an Ender Pearl toward safe ground away from nearby enemies. Create space before eating a Golden Apple.

With Wemmbu, Elytra and rockets can open space above the fight so you can eat a Golden Apple and recover before returning. When you finish flying and commit to close combat, consider switching back to the Netherite Chestplate for protection. See armor and Elytra choices for that equipment tradeoff.

Crucible can finish Simulator fights against JamatoP and Saparata, with repositioning and recovery between approaches. For the complete army battles leading to those fights, follow the NULL and JamatoP strategy or the Cindercrest and Saparata strategy.

Firework Rocket selected while looking upward out of the pit during the Saparata fight.