Enter Practice with Your Chosen Kit
- On the title screen, select Practice Dummy.
- Choose a character whose kit you want to learn. Review the character description, automatically equipped Armour, Hotbar, and Offhand.
- Click Enter Practice, then approach the Dummy and try the kit’s weapons and items. Use Back to return from character selection.
Start with a few tools that suit your intended playstyle. A mobile kit gives you different things to practice from a kit built around close-range attacks or trapping opponents.
Use Help, Hitboxes, and the Dummy Panel
These PC controls are useful in the practice area:
| Key | Action |
|---|---|
| P | Open the Practice Dummy Panel. |
| G | Toggle hitboxes for a visual reference. |
| H | Open help. |
| T | Hide the on-screen hints. |
| Right Shift | Unlock the mouse cursor. |
For the wider control list and changing keybinds, see PC controls and keybinds.
Practice Distance, Timing, and Switching
- Select a weapon and face the Dummy. Toggle hitboxes with G if the visual reference helps.
- Attack from different distances. Watch for the red hit reaction and changes in current HP to get a feel for when your weapon connects.
- Add short attacks while moving sideways, keeping your aim on the target. Practice the timing of each attack instead of continually swinging.
- Switch between the weapons and items in your kit, then return your aim to the Dummy. Start slowly and make the sequence more fluid as you become comfortable.
- If your kit has Elytra and Firework Rockets, practice takeoff, turning, and landing separately before adding an aerial attack.
Hitboxes help you see the target; use the hit feedback to judge your spacing. For more involved attacks, see ground combat timing, aerial mace and Manespear attacks, and movement with Elytra and throwables. Once you are comfortable with your kit, Duels let you practice against one player at a time.
Read HP and Restocked Feedback
The number above the Dummy is its current HP; a damage number is a separate attack readout. For example, in one close-range Netherite Axe attack, a Dummy starting at 20.0 HP turned red and dropped to 16.8 HP. Use the change alongside the hit reaction to understand that attack, rather than treating the example as damage for every setup.
When the Dummy is burning or you switch weapons during an exchange, its HP can change from more than one effect. Separate those effects when judging an individual hit.
Restocked! signals a practice refill. Golden Apples, Ender Pearls, and Wind Charges can increase, so check the hotbar to see what is available for your next exercise.